Dimensional Update
Main additions:
Copycat - Overhauled
2 new gamemodes: Time Trial Mode and No RNG Mode
Each gamemode now has difficulty options
New upgrades and abilities
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Weapon changes:
All friendly burning areas - Enemies burn for a bit even after leaving the burn zone
All Vampiric Greatsword and its fusions' heals - Reworked
Knife - Rebalanced
Boulder - Reworked
Molotov (Level 5) - Reworked
Sword - Rebalanced
Atom - (Slightly) Reworked
Chainsaw - Reworked
Lasers - Reworked
Vampiric Greatsword - Buffed
Gauntlet - Buffed
Enchanted Chainsaw - Reworked
Petrified Chainsaw - Reworked
Frostbite Molotov - Reworked
Atomic Gauntlet - Reworked
Slash Flurry - Buffed
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Upgrade changes:
Rage - Reworked
Defense Boost - Buffed
Glass Cannon - Buffed
Loot Magnet - Nerfed
Minimize - Removed
Thorns - Removed
Ammunition Box - Removed
Atom-Laser Combo - Removed
Knife-Chainsaw Combo - Removed
Two new combos added as a replacement to the above
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Enemy changes:
Moving Fortress - Reworked
Dimension Master - Reworked and resprited
Enemy 3 (Yellow) - Speed slightly decreased
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Misc changes:
Equalized audio
Added a flash for taking damage and healing
Magnets cannot attract other magnets
Bosses cannot appear again until the queue is empty
The player gets a magnet effect when the boss spawns
Files
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Pixel Survivors
A game inspired by Vampire Survivors, features rogue-like mechanics
| Status | In development |
| Author | Beeternity |
| Genre | Action, Survival |
| Tags | 2D, Godot, No AI, Pixel Art, Sprites, Top-Down |
More posts
- General Update #276 days ago

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